Introduce ControllerInterface class, port SDL interface over
This breaks controller support in the SDL frontend until it's ported over to the common interface.
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@@ -3,6 +3,7 @@
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#include "common/gl/texture.h"
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#include "core/host_display.h"
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#include "core/host_interface.h"
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#include "frontend-common/sdl_controller_interface.h"
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#include <SDL.h>
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#include <array>
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#include <deque>
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@@ -121,7 +122,7 @@ private:
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std::unique_ptr<HostDisplayTexture> m_app_icon_texture;
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KeyboardControllerActionMap m_keyboard_button_mapping;
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u32 m_run_later_event_id = 0;
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bool m_fullscreen = false;
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