GPU/HW: Support using ROV for accurate blending
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@ -34,7 +34,7 @@ namespace GameDatabase {
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enum : u32
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{
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GAME_DATABASE_CACHE_SIGNATURE = 0x45434C48,
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GAME_DATABASE_CACHE_VERSION = 11,
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GAME_DATABASE_CACHE_VERSION = 12,
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};
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static Entry* GetMutableEntry(std::string_view serial);
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@ -64,6 +64,7 @@ static constexpr const std::array<const char*, static_cast<u32>(GameDatabase::Tr
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"ForceSoftwareRenderer",
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"ForceSoftwareRendererForReadbacks",
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"ForceRoundTextureCoordinates",
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"ForceAccurateBlending",
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"ForceInterlacing",
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"DisableTrueColor",
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"DisableUpscaling",
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@ -492,6 +493,14 @@ void GameDatabase::Entry::ApplySettings(Settings& settings, bool display_osd_mes
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settings.gpu_force_round_texcoords = true;
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}
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if (HasTrait(Trait::ForceAccurateBlending))
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{
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if (display_osd_messages && !settings.IsUsingSoftwareRenderer() && !settings.gpu_accurate_blending)
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APPEND_MESSAGE(ICON_FA_MAGIC, TRANSLATE_SV("GameDatabase", "Accurate blending enabled."));
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settings.gpu_accurate_blending = true;
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}
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if (HasTrait(Trait::ForceInterlacing))
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{
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if (display_osd_messages && settings.gpu_disable_interlacing)
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