GPU/HW: Support using ROV for accurate blending
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@@ -18,7 +18,7 @@ public:
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std::string GenerateBatchFragmentShader(GPU_HW::BatchRenderMode render_mode, GPUTransparencyMode transparency,
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GPU_HW::BatchTextureMode texture_mode, GPUTextureFilter texture_filtering,
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bool uv_limits, bool force_round_texcoords, bool dithering, bool interlacing,
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bool check_mask);
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bool check_mask, bool use_rov, bool use_rov_depth, bool rov_depth_test);
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std::string GenerateWireframeGeometryShader();
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std::string GenerateWireframeFragmentShader();
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std::string GenerateVRAMReadFragmentShader();
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