GPU/HW: Support using ROV for accurate blending

This commit is contained in:
Stenzek
2024-07-22 01:12:33 +10:00
parent 1006fa00da
commit 2a617c505a
15 changed files with 639 additions and 286 deletions

View File

@@ -18,7 +18,7 @@ public:
std::string GenerateBatchFragmentShader(GPU_HW::BatchRenderMode render_mode, GPUTransparencyMode transparency,
GPU_HW::BatchTextureMode texture_mode, GPUTextureFilter texture_filtering,
bool uv_limits, bool force_round_texcoords, bool dithering, bool interlacing,
bool check_mask);
bool check_mask, bool use_rov, bool use_rov_depth, bool rov_depth_test);
std::string GenerateWireframeGeometryShader();
std::string GenerateWireframeFragmentShader();
std::string GenerateVRAMReadFragmentShader();