GPU/HW: Support using ROV for accurate blending
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@ -191,6 +191,7 @@ void Settings::Load(SettingsInterface& si)
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gpu_disable_texture_buffers = si.GetBoolValue("GPU", "DisableTextureBuffers", false);
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gpu_disable_texture_copy_to_self = si.GetBoolValue("GPU", "DisableTextureCopyToSelf", false);
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gpu_disable_memory_import = si.GetBoolValue("GPU", "DisableMemoryImport", false);
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gpu_disable_raster_order_views = si.GetBoolValue("GPU", "DisableRasterOrderViews", false);
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gpu_per_sample_shading = si.GetBoolValue("GPU", "PerSampleShading", false);
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gpu_use_thread = si.GetBoolValue("GPU", "UseThread", true);
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gpu_use_software_renderer_for_readbacks = si.GetBoolValue("GPU", "UseSoftwareRendererForReadbacks", false);
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@ -199,6 +200,7 @@ void Settings::Load(SettingsInterface& si)
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gpu_debanding = si.GetBoolValue("GPU", "Debanding", false);
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gpu_scaled_dithering = si.GetBoolValue("GPU", "ScaledDithering", true);
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gpu_force_round_texcoords = si.GetBoolValue("GPU", "ForceRoundTextureCoordinates", false);
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gpu_accurate_blending = si.GetBoolValue("GPU", "AccurateBlending", false);
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gpu_texture_filter =
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ParseTextureFilterName(
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si.GetStringValue("GPU", "TextureFilter", GetTextureFilterName(DEFAULT_GPU_TEXTURE_FILTER)).c_str())
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@ -494,6 +496,7 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
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si.SetBoolValue("GPU", "DisableTextureBuffers", gpu_disable_texture_buffers);
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si.SetBoolValue("GPU", "DisableTextureCopyToSelf", gpu_disable_texture_copy_to_self);
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si.SetBoolValue("GPU", "DisableMemoryImport", gpu_disable_memory_import);
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si.SetBoolValue("GPU", "DisableRasterOrderViews", gpu_disable_raster_order_views);
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}
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si.SetBoolValue("GPU", "PerSampleShading", gpu_per_sample_shading);
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@ -504,6 +507,7 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
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si.SetBoolValue("GPU", "Debanding", gpu_debanding);
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si.SetBoolValue("GPU", "ScaledDithering", gpu_scaled_dithering);
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si.SetBoolValue("GPU", "ForceRoundTextureCoordinates", gpu_force_round_texcoords);
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si.SetBoolValue("GPU", "AccurateBlending", gpu_accurate_blending);
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si.SetStringValue("GPU", "TextureFilter", GetTextureFilterName(gpu_texture_filter));
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si.SetStringValue(
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"GPU", "SpriteTextureFilter",
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