HostDisplay: Add method to render screenshots at window size
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@ -709,6 +709,59 @@ bool D3D11HostDisplay::Render()
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return true;
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}
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bool D3D11HostDisplay::RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
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HostDisplayPixelFormat* out_format)
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{
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static constexpr DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM;
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static constexpr HostDisplayPixelFormat hdformat = HostDisplayPixelFormat::RGBA8;
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D3D11::Texture render_texture;
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if (!render_texture.Create(m_device.Get(), width, height, 1, 1, format, D3D11_BIND_RENDER_TARGET) ||
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!m_readback_staging_texture.EnsureSize(m_context.Get(), width, height, format, false))
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{
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return false;
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}
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static constexpr std::array<float, 4> clear_color = {};
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m_context->ClearRenderTargetView(render_texture.GetD3DRTV(), clear_color.data());
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m_context->OMSetRenderTargets(1, render_texture.GetD3DRTVArray(), nullptr);
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if (HasDisplayTexture())
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{
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const auto [left, top, draw_width, draw_height] = CalculateDrawRect(width, height, 0);
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if (!m_post_processing_chain.IsEmpty())
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{
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ApplyPostProcessingChain(render_texture.GetD3DRTV(), left, top, draw_width, draw_height, m_display_texture_handle,
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m_display_texture_width, m_display_texture_height, m_display_texture_view_x,
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m_display_texture_view_y, m_display_texture_view_width, m_display_texture_view_height,
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width, height);
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}
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else
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{
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RenderDisplay(left, top, draw_width, draw_height, m_display_texture_handle, m_display_texture_width,
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m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y,
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m_display_texture_view_width, m_display_texture_view_height, m_display_linear_filtering);
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}
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}
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m_context->OMSetRenderTargets(0, nullptr, nullptr);
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m_readback_staging_texture.CopyFromTexture(m_context.Get(), render_texture, 0, 0, 0, 0, 0, width, height);
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if (!m_readback_staging_texture.Map(m_context.Get(), false))
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return false;
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const u32 stride = sizeof(u32) * width;
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out_pixels->resize(width * height);
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*out_stride = stride;
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*out_format = hdformat;
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m_readback_staging_texture.ReadPixels<u32>(0, 0, width, height, stride, out_pixels->data());
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m_readback_staging_texture.Unmap(m_context.Get());
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return true;
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}
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void D3D11HostDisplay::RenderImGui()
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{
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ImGui::Render();
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@ -726,7 +779,8 @@ void D3D11HostDisplay::RenderDisplay()
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{
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ApplyPostProcessingChain(m_swap_chain_rtv.Get(), left, top, width, height, m_display_texture_handle,
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m_display_texture_width, m_display_texture_height, m_display_texture_view_x,
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m_display_texture_view_y, m_display_texture_view_width, m_display_texture_view_height);
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m_display_texture_view_y, m_display_texture_view_width, m_display_texture_view_height,
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GetWindowWidth(), GetWindowHeight());
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return;
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}
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@ -971,11 +1025,12 @@ bool D3D11HostDisplay::CheckPostProcessingRenderTargets(u32 target_width, u32 ta
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void D3D11HostDisplay::ApplyPostProcessingChain(ID3D11RenderTargetView* final_target, s32 final_left, s32 final_top,
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s32 final_width, s32 final_height, void* texture_handle,
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u32 texture_width, s32 texture_height, s32 texture_view_x,
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s32 texture_view_y, s32 texture_view_width, s32 texture_view_height)
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s32 texture_view_y, s32 texture_view_width, s32 texture_view_height,
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u32 target_width, u32 target_height)
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{
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static constexpr std::array<float, 4> clear_color = {0.0f, 0.0f, 0.0f, 1.0f};
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if (!CheckPostProcessingRenderTargets(GetWindowWidth(), GetWindowHeight()))
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if (!CheckPostProcessingRenderTargets(target_width, target_height))
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{
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RenderDisplay(final_left, final_top, final_width, final_height, texture_handle, texture_width, texture_height,
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texture_view_x, texture_view_y, texture_view_width, texture_view_height, m_display_linear_filtering);
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