HostDisplay: Add method to render screenshots at window size
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@@ -32,8 +32,10 @@ public:
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virtual bool HasRenderDevice() const override;
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virtual bool HasRenderSurface() const override;
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virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device, bool threaded_presentation) override;
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virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device, bool threaded_presentation) override;
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virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
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bool threaded_presentation) override;
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virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
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bool threaded_presentation) override;
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virtual void DestroyRenderDevice() override;
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virtual bool MakeRenderContextCurrent() override;
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@@ -65,6 +67,8 @@ public:
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virtual void SetVSync(bool enabled) override;
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virtual bool Render() override;
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virtual bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
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HostDisplayPixelFormat* out_format) override;
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protected:
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const char* GetGLSLVersionString() const;
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@@ -99,7 +103,8 @@ protected:
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bool CheckPostProcessingRenderTargets(u32 target_width, u32 target_height);
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void ApplyPostProcessingChain(GLuint final_target, s32 final_left, s32 final_top, s32 final_width, s32 final_height,
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void* texture_handle, u32 texture_width, s32 texture_height, s32 texture_view_x,
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s32 texture_view_y, s32 texture_view_width, s32 texture_view_height);
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s32 texture_view_y, s32 texture_view_width, s32 texture_view_height, u32 target_width,
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u32 target_height);
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std::unique_ptr<GL::Context> m_gl_context;
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