GPU: Implement interlaced rendering in hardware backends

This commit is contained in:
Connor McLaughlin
2020-04-04 00:11:33 +10:00
parent bb3c0a2ccc
commit 2aecb570c1
13 changed files with 123 additions and 89 deletions

View File

@@ -13,7 +13,7 @@ public:
std::string GenerateBatchVertexShader(bool textured);
std::string GenerateBatchFragmentShader(GPU_HW::BatchRenderMode transparency, GPU::TextureMode texture_mode,
bool dithering);
bool dithering, bool interlacing);
std::string GenerateBatchLineExpandGeometryShader();
std::string GenerateScreenQuadVertexShader();
std::string GenerateFillFragmentShader();