GPU: Implement interlaced rendering in hardware backends
This commit is contained in:
@@ -13,7 +13,7 @@ public:
|
||||
|
||||
std::string GenerateBatchVertexShader(bool textured);
|
||||
std::string GenerateBatchFragmentShader(GPU_HW::BatchRenderMode transparency, GPU::TextureMode texture_mode,
|
||||
bool dithering);
|
||||
bool dithering, bool interlacing);
|
||||
std::string GenerateBatchLineExpandGeometryShader();
|
||||
std::string GenerateScreenQuadVertexShader();
|
||||
std::string GenerateFillFragmentShader();
|
||||
|
||||
Reference in New Issue
Block a user