HostDisplay: Add texture dumping/saving support
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@ -46,6 +46,9 @@ public:
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virtual void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
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u32 data_stride) = 0;
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virtual bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
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u32 out_data_stride) = 0;
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virtual void Render() = 0;
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virtual void SetVSync(bool enabled) = 0;
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@ -90,9 +93,16 @@ public:
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void SetDisplayLinearFiltering(bool enabled) { m_display_linear_filtering = enabled; }
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void SetDisplayTopMargin(s32 height) { m_display_top_margin = height; }
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// Helper function for computing the draw rectangle in a larger window.
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/// Helper function for computing the draw rectangle in a larger window.
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std::tuple<s32, s32, s32, s32> CalculateDrawRect() const;
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/// Helper function to save texture data to a PNG. If flip_y is set, the image will be flipped aka OpenGL.
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bool WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, const char* filename,
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bool clear_alpha = true, bool flip_y = false, u32 resize_width = 0, u32 resize_height = 0);
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/// Helper function to save current display texture to PNG.
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bool WriteDisplayTextureToFile(const char* filename, bool full_resolution = true, bool apply_aspect_ratio = true);
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protected:
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s32 m_window_width = 0;
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s32 m_window_height = 0;
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