GPU/HW: Avoid extra texture copy in Vulkan/GL
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@@ -215,6 +215,7 @@ void MetalDevice::SetFeatures(FeatureMask disabled_features)
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m_features.framebuffer_fetch = !(disabled_features & FEATURE_MASK_FRAMEBUFFER_FETCH) && false; // TODO
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m_features.per_sample_shading = true;
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m_features.noperspective_interpolation = true;
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m_features.texture_copy_to_self = !(disabled_features & FEATURE_MASK_TEXTURE_COPY_TO_SELF);
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m_features.supports_texture_buffers = !(disabled_features & FEATURE_MASK_TEXTURE_BUFFERS);
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m_features.texture_buffers_emulated_with_ssbo = true;
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m_features.geometry_shaders = false;
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