GPU: Implement weave deinterlacing

This commit is contained in:
Connor McLaughlin
2019-10-23 15:36:37 +10:00
parent 87f9f99938
commit 2d0dd03705
5 changed files with 101 additions and 74 deletions

View File

@ -97,7 +97,7 @@ protected:
TextureColorMode texture_color_mode, bool blending);
std::string GenerateScreenQuadVertexShader();
std::string GenerateFillFragmentShader();
std::string GenerateRGB24DecodeFragmentShader();
std::string GenerateDisplayFragmentShader(bool depth_24bit, bool interlaced);
u32 m_resolution_scale = 1;
HWRenderBatch m_batch = {};