GPU: Implement weave deinterlacing
This commit is contained in:
@ -97,7 +97,7 @@ protected:
|
||||
TextureColorMode texture_color_mode, bool blending);
|
||||
std::string GenerateScreenQuadVertexShader();
|
||||
std::string GenerateFillFragmentShader();
|
||||
std::string GenerateRGB24DecodeFragmentShader();
|
||||
std::string GenerateDisplayFragmentShader(bool depth_24bit, bool interlaced);
|
||||
|
||||
u32 m_resolution_scale = 1;
|
||||
HWRenderBatch m_batch = {};
|
||||
|
||||
Reference in New Issue
Block a user