GPU: Implement weave deinterlacing
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@@ -73,7 +73,7 @@ private:
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bool m_show_renderer_statistics = false;
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std::array<std::array<std::array<std::array<GL::Program, 2>, 3>, 2>, 4> m_render_programs;
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GL::Program m_reinterpret_rgb8_program;
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std::array<std::array<GL::Program, 2>, 2> m_display_programs; // [depth_24][interlaced]
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GLStats m_stats = {};
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GLStats m_last_stats = {};
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