GPU/OpenGL: Don't keep shader cache open

This commit is contained in:
Connor McLaughlin
2020-10-09 17:59:55 +10:00
parent 64e1305087
commit 2df06225ee
2 changed files with 31 additions and 32 deletions

View File

@@ -62,8 +62,6 @@ private:
bool CompilePrograms();
GL::ShaderCache m_shader_cache;
// downsample texture - used for readbacks at >1xIR.
GL::Texture m_vram_texture;
GL::Texture m_vram_depth_texture;