GPU/OpenGL: Don't keep shader cache open
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@@ -62,8 +62,6 @@ private:
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bool CompilePrograms();
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GL::ShaderCache m_shader_cache;
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// downsample texture - used for readbacks at >1xIR.
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GL::Texture m_vram_texture;
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GL::Texture m_vram_depth_texture;
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