GPU: Implement support for multisample antialiasing

This commit is contained in:
Connor McLaughlin
2020-10-31 00:38:06 +10:00
parent 61a4960380
commit 2eaebd8921
28 changed files with 804 additions and 407 deletions

View File

@ -47,12 +47,27 @@ bool GPU_HW::Initialize(HostDisplay* host_display)
return false;
m_resolution_scale = CalculateResolutionScale();
m_multisamples = std::min(g_settings.gpu_multisamples, m_max_multisamples);
m_render_api = host_display->GetRenderAPI();
m_per_sample_shading = g_settings.gpu_per_sample_shading && m_supports_per_sample_shading;
m_true_color = g_settings.gpu_true_color;
m_scaled_dithering = g_settings.gpu_scaled_dithering;
m_texture_filtering = g_settings.gpu_texture_filter;
m_using_uv_limits = ShouldUseUVLimits();
PrintSettingsToLog();
if (m_multisamples != g_settings.gpu_multisamples)
{
g_host_interface->AddFormattedOSDMessage(
20.0f, g_host_interface->TranslateString("OSDMessage", "%ux MSAA is not supported, using %ux instead."),
g_settings.gpu_multisamples, m_multisamples);
}
if (!m_per_sample_shading && g_settings.gpu_per_sample_shading)
{
g_host_interface->AddOSDMessage(
g_host_interface->TranslateStdString("OSDMessage", "SSAA is not supported, using MSAA instead."), 20.0f);
}
return true;
}
@ -91,12 +106,15 @@ bool GPU_HW::DoState(StateWrapper& sw)
void GPU_HW::UpdateHWSettings(bool* framebuffer_changed, bool* shaders_changed)
{
const u32 resolution_scale = CalculateResolutionScale();
const u32 multisamples = std::min(m_max_multisamples, g_settings.gpu_multisamples);
const bool use_uv_limits = ShouldUseUVLimits();
*framebuffer_changed = (m_resolution_scale != resolution_scale);
*shaders_changed = (m_resolution_scale != resolution_scale || m_true_color != g_settings.gpu_true_color ||
m_scaled_dithering != g_settings.gpu_scaled_dithering ||
m_texture_filtering != g_settings.gpu_texture_filter || m_using_uv_limits != use_uv_limits);
*framebuffer_changed = (m_resolution_scale != resolution_scale || m_multisamples != multisamples);
*shaders_changed =
(m_resolution_scale != resolution_scale || m_multisamples != multisamples ||
m_true_color != g_settings.gpu_true_color || m_per_sample_shading != g_settings.gpu_per_sample_shading ||
m_scaled_dithering != g_settings.gpu_scaled_dithering || m_texture_filtering != g_settings.gpu_texture_filter ||
m_using_uv_limits != use_uv_limits);
if (m_resolution_scale != resolution_scale)
{
@ -107,7 +125,24 @@ void GPU_HW::UpdateHWSettings(bool* framebuffer_changed, bool* shaders_changed)
VRAM_HEIGHT * resolution_scale);
}
if (m_multisamples != multisamples || m_per_sample_shading != g_settings.gpu_per_sample_shading)
{
if (g_settings.gpu_per_sample_shading)
{
g_host_interface->AddFormattedOSDMessage(
10.0f, g_host_interface->TranslateString("OSDMessage", "Multisample anti-aliasing set to %ux (SSAA)."),
multisamples);
}
else
{
g_host_interface->AddFormattedOSDMessage(
10.0f, g_host_interface->TranslateString("OSDMessage", "Multisample anti-aliasing set to %ux."), multisamples);
}
}
m_resolution_scale = resolution_scale;
m_multisamples = multisamples;
m_per_sample_shading = g_settings.gpu_per_sample_shading;
m_true_color = g_settings.gpu_true_color;
m_scaled_dithering = g_settings.gpu_scaled_dithering;
m_texture_filtering = g_settings.gpu_texture_filter;
@ -147,6 +182,7 @@ void GPU_HW::PrintSettingsToLog()
{
Log_InfoPrintf("Resolution Scale: %u (%ux%u), maximum %u", m_resolution_scale, VRAM_WIDTH * m_resolution_scale,
VRAM_HEIGHT * m_resolution_scale, m_max_resolution_scale);
Log_InfoPrintf("Multisampling: %ux%s", m_multisamples, m_per_sample_shading ? " (per sample shading)" : "");
Log_InfoPrintf("Dithering: %s%s", m_true_color ? "Disabled" : "Enabled",
(!m_true_color && m_scaled_dithering) ? " (Scaled)" : "");
Log_InfoPrintf("Texture Filtering: %s", Settings::GetTextureFilterDisplayName(m_texture_filtering));