GPU: Implement support for multisample antialiasing
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@ -93,7 +93,9 @@ struct Settings
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std::string gpu_adapter;
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std::string display_post_process_chain;
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u32 gpu_resolution_scale = 1;
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u32 gpu_multisamples = 1;
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bool gpu_use_debug_device = false;
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bool gpu_per_sample_shading = false;
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bool gpu_true_color = true;
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bool gpu_scaled_dithering = false;
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GPUTextureFilter gpu_texture_filter = GPUTextureFilter::Nearest;
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