GPU: Implement support for multisample antialiasing

This commit is contained in:
Connor McLaughlin
2020-10-31 00:38:06 +10:00
parent 61a4960380
commit 2eaebd8921
28 changed files with 804 additions and 407 deletions

View File

@ -93,7 +93,9 @@ struct Settings
std::string gpu_adapter;
std::string display_post_process_chain;
u32 gpu_resolution_scale = 1;
u32 gpu_multisamples = 1;
bool gpu_use_debug_device = false;
bool gpu_per_sample_shading = false;
bool gpu_true_color = true;
bool gpu_scaled_dithering = false;
GPUTextureFilter gpu_texture_filter = GPUTextureFilter::Nearest;