GPU/OpenGL: Use shader instead of framebuffer blit
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@ -16,6 +16,7 @@ public:
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std::string GenerateUVQuadVertexShader();
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std::string GenerateFillFragmentShader();
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std::string GenerateCopyFragmentShader();
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std::string GenerateSampleFragmentShader();
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protected:
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ALWAYS_INLINE bool IsVulkan() const { return (m_render_api == HostDisplay::RenderAPI::Vulkan); }
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