VulkanHostDisplay: Wait for GPU idle on surface change
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@@ -72,6 +72,8 @@ void* VulkanHostDisplay::GetRenderContext() const
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bool VulkanHostDisplay::ChangeRenderWindow(const WindowInfo& new_wi)
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bool VulkanHostDisplay::ChangeRenderWindow(const WindowInfo& new_wi)
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{
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{
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g_vulkan_context->WaitForGPUIdle();
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if (new_wi.type == WindowInfo::Type::Surfaceless)
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if (new_wi.type == WindowInfo::Type::Surfaceless)
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{
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{
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g_vulkan_context->ExecuteCommandBuffer(true);
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g_vulkan_context->ExecuteCommandBuffer(true);
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