GPU: Add method to convert from window coordinates to beam ticks/lines

This commit is contained in:
Connor McLaughlin
2020-04-26 01:10:46 +10:00
parent a111e36ad7
commit 2ffcad3d37
4 changed files with 131 additions and 62 deletions

View File

@ -18,7 +18,9 @@ void HostDisplay::WindowResized(s32 new_window_width, s32 new_window_height)
m_window_height = new_window_height;
}
std::tuple<s32, s32, s32, s32> HostDisplay::CalculateDrawRect(s32 window_width, s32 window_height, s32 top_margin) const
void HostDisplay::CalculateDrawRect(s32 window_width, s32 window_height, s32* out_left, s32* out_top, s32* out_width,
s32* out_height, s32* out_left_padding, s32* out_top_padding, float* out_scale,
float* out_y_scale) const
{
const float y_scale =
(static_cast<float>(m_display_width) / static_cast<float>(m_display_height)) / m_display_pixel_aspect_ratio;
@ -28,38 +30,66 @@ std::tuple<s32, s32, s32, s32> HostDisplay::CalculateDrawRect(s32 window_width,
const float active_top = static_cast<float>(m_display_active_top) * y_scale;
const float active_width = static_cast<float>(m_display_active_width);
const float active_height = static_cast<float>(m_display_active_height) * y_scale;
if (out_y_scale)
*out_y_scale = y_scale;
// now fit it within the window
const float window_ratio = static_cast<float>(window_width) / static_cast<float>(window_height);
float scale;
int top_padding = 0, left_padding = 0;
if ((display_width / display_height) >= window_ratio)
{
// align in middle vertically
scale = static_cast<float>(window_width) / display_width;
top_padding = (window_height - top_margin - static_cast<s32>(display_height * scale)) / 2;
if (out_left_padding)
*out_left_padding = 0;
if (out_top_padding)
*out_top_padding = std::max<s32>((window_height - static_cast<s32>(display_height * scale)) / 2, 0);
}
else
{
// align in middle horizontally
scale = static_cast<float>(window_height - top_margin) / display_height;
left_padding = (window_width - static_cast<s32>(display_width * scale)) / 2;
scale = static_cast<float>(window_height) / display_height;
if (out_left_padding)
*out_left_padding = std::max<s32>((window_width - static_cast<s32>(display_width * scale)) / 2, 0);
if (out_top_padding)
*out_top_padding = 0;
}
int left, top, width, height;
width = static_cast<s32>(active_width * scale);
height = static_cast<s32>(active_height * scale);
left = static_cast<s32>(active_left * scale);
top = static_cast<s32>(active_top * scale);
*out_width = static_cast<s32>(active_width * scale);
*out_height = static_cast<s32>(active_height * scale);
*out_left = static_cast<s32>(active_left * scale);
*out_top = static_cast<s32>(active_top * scale);
if (out_scale)
*out_scale = scale;
}
left += std::max(left_padding, 0);
top += std::max(top_padding, 0);
std::tuple<s32, s32, s32, s32> HostDisplay::CalculateDrawRect(s32 window_width, s32 window_height, s32 top_margin) const
{
s32 left, top, width, height, left_padding, top_padding;
CalculateDrawRect(window_width, window_height - top_margin, &left, &top, &width, &height, &left_padding, &top_padding,
nullptr, nullptr);
return std::make_tuple(left + left_padding, top + top_padding + top_margin, width, height);
}
// add in margin
top += top_margin;
return std::tie(left, top, width, height);
std::tuple<s32, s32> HostDisplay::ConvertWindowCoordinatesToDisplayCoordinates(s32 window_x, s32 window_y,
s32 window_width, s32 window_height,
s32 top_margin) const
{
s32 left, top, width, height, left_padding, top_padding;
float scale, y_scale;
CalculateDrawRect(window_width, window_height - top_margin, &left, &top, &width, &height, &left_padding, &top_padding,
&scale, &y_scale);
// convert coordinates to active display region, then to full display region
const float scaled_display_x = static_cast<float>(window_x - (left_padding));
const float scaled_display_y = static_cast<float>(window_y - (top_padding + top_margin));
// scale back to internal resolution
const float display_x = scaled_display_x / scale;
const float display_y = scaled_display_y / scale / y_scale;
return std::make_tuple(static_cast<s32>(display_x), static_cast<s32>(display_y));
}
bool HostDisplay::WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u32 width, u32 height,