FullscreenUI: Untangle Escape button behaviour

Now it doesn't race against Open Pause Menu
This commit is contained in:
Silent
2022-07-23 11:38:46 +02:00
parent 4d89b52d3b
commit 3040ce7bbd
3 changed files with 19 additions and 15 deletions

View File

@ -474,18 +474,26 @@ bool ImGuiFullscreen::WantsToCloseMenu()
// Wait for the Close button to be released, THEN pressed
if (s_close_button_state == 0)
{
if (!IsCancelButtonPressed())
if (ImGui::IsNavInputTest(ImGuiNavInput_Cancel, ImGuiNavReadMode_Pressed))
s_close_button_state = 1;
}
else if (s_close_button_state == 1)
{
if (IsCancelButtonPressed())
if (ImGui::IsNavInputTest(ImGuiNavInput_Cancel, ImGuiNavReadMode_Released))
{
s_close_button_state = 0;
return true;
s_close_button_state = 2;
}
}
return false;
return s_close_button_state > 1;
}
void ImGuiFullscreen::ResetCloseMenuIfNeeded()
{
// If s_close_button_state reached the "Released" state, reset it after the tick
if (s_close_button_state > 1)
{
s_close_button_state = 0;
}
}
void ImGuiFullscreen::PushPrimaryColor()
@ -516,11 +524,6 @@ void ImGuiFullscreen::PopSecondaryColor()
ImGui::PopStyleColor(5);
}
bool ImGuiFullscreen::IsCancelButtonPressed()
{
return ImGui::IsNavInputTest(ImGuiNavInput_Cancel, ImGuiNavReadMode_Pressed);
}
bool ImGuiFullscreen::BeginFullscreenColumns(const char* title)
{
ImGui::SetNextWindowPos(ImVec2(g_layout_padding_left, 0.0f));
@ -1639,7 +1642,7 @@ void ImGuiFullscreen::DrawFileSelector()
ImGui::PushStyleColor(ImGuiCol_TitleBgActive, UIPrimaryColor);
ImGui::PushStyleColor(ImGuiCol_PopupBg, UIBackgroundColor);
bool is_open = !IsCancelButtonPressed();
bool is_open = !WantsToCloseMenu();
bool directory_selected = false;
if (ImGui::BeginPopupModal(s_file_selector_title.c_str(), &is_open,
ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
@ -1759,7 +1762,7 @@ void ImGuiFullscreen::DrawChoiceDialog()
ImGui::PushStyleColor(ImGuiCol_TitleBgActive, UIPrimaryColor);
ImGui::PushStyleColor(ImGuiCol_PopupBg, UIBackgroundColor);
bool is_open = !IsCancelButtonPressed();
bool is_open = !WantsToCloseMenu();
s32 choice = -1;
if (ImGui::BeginPopupModal(s_choice_dialog_title.c_str(), &is_open,