PostProcessing/FX: Preserve option declaration order

This commit is contained in:
Stenzek
2024-07-26 15:29:49 +10:00
parent bf1b023f12
commit 3282366ea7
2 changed files with 12 additions and 6 deletions

View File

@ -746,13 +746,17 @@ bool PostProcessing::ReShadeFXShader::CreateOptions(const reshadefx::module& mod
}
}
m_options.push_back(std::move(opt));
OptionList::iterator iter = std::find_if(m_options.begin(), m_options.end(),
[&opt](const ShaderOption& it) { return it.category == opt.category; });
if (iter != m_options.end())
{
// insert at the end of this category
while (iter != m_options.end() && iter->category == opt.category)
++iter;
}
m_options.insert(iter, std::move(opt));
}
// sort based on category
std::sort(m_options.begin(), m_options.end(),
[](const ShaderOption& lhs, const ShaderOption& rhs) { return lhs.category < rhs.category; });
m_uniforms_size = mod.total_uniform_size;
DEV_LOG("{}: {} options", m_filename, m_options.size());
return true;