GPU: Add Force NTSC timings option
This option forces NTSC timings for PAL games, causing them to either run faster (more likely) or smoother (less likely).
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@@ -69,20 +69,13 @@
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<widget class="QComboBox" name="cropMode"/>
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</item>
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<item row="1" column="0" colspan="2">
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<widget class="QCheckBox" name="forceProgressiveScan">
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<property name="text">
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<string>Force Progressive Scan</string>
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</property>
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</widget>
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</item>
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<item row="2" column="0" colspan="2">
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<widget class="QCheckBox" name="displayLinearFiltering">
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<property name="text">
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<string>Linear Upscaling</string>
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</property>
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</widget>
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</item>
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<item row="3" column="0" colspan="2">
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<item row="2" column="0" colspan="2">
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<widget class="QCheckBox" name="vsync">
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<property name="text">
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<string>VSync</string>
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@@ -123,6 +116,20 @@
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</widget>
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</item>
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<item row="3" column="0" colspan="2">
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<widget class="QCheckBox" name="forceProgressiveScan">
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<property name="text">
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<string>Force Progressive Scan</string>
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</property>
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</widget>
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</item>
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<item row="4" column="0" colspan="2">
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<widget class="QCheckBox" name="forceNTSCTimings">
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<property name="text">
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<string>Force NTSC Timings (60hz-on-PAL)</string>
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</property>
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</widget>
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</item>
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<item row="5" column="0" colspan="2">
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<widget class="QCheckBox" name="linearTextureFiltering">
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<property name="text">
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<string>Bilinear Texture Filtering</string>
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