Qt: Add UI elements for overclocking in game properties
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@@ -2,6 +2,7 @@
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#include "common/cd_image.h"
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#include "common/cd_image_hasher.h"
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#include "core/settings.h"
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#include "core/system.h"
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#include "frontend-common/game_list.h"
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#include "qthostinterface.h"
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#include "qtprogresscallback.h"
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@@ -254,6 +255,18 @@ void GamePropertiesDialog::populateGameSettings()
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m_trait_checkboxes[i]->setChecked(gs.HasTrait(static_cast<GameSettings::Trait>(i)));
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}
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if (gs.cpu_overclock_numerator.has_value() || gs.cpu_overclock_denominator.has_value())
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{
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const u32 numerator = gs.cpu_overclock_numerator.value_or(1);
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const u32 denominator = gs.cpu_overclock_denominator.value_or(1);
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const u32 percent = Settings::CPUOverclockFractionToPercent(numerator, denominator);
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QSignalBlocker sb(m_ui.userCPUClockSpeed);
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m_ui.userCPUClockSpeed->setValue(static_cast<int>(percent));
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}
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populateBooleanUserSetting(m_ui.userEnableCPUClockSpeedControl, gs.cpu_overclock_enable);
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updateCPUClockSpeedLabel();
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if (gs.display_active_start_offset.has_value())
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{
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QSignalBlocker sb(m_ui.displayActiveStartOffset);
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@@ -385,6 +398,28 @@ void GamePropertiesDialog::connectUi()
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m_ui.exportCompatibilityInfo->setVisible(show_buttons);
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});
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connectBooleanUserSetting(m_ui.userEnableCPUClockSpeedControl, &m_game_settings.cpu_overclock_enable);
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connect(m_ui.userEnableCPUClockSpeedControl, &QCheckBox::stateChanged, this,
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&GamePropertiesDialog::updateCPUClockSpeedLabel);
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connect(m_ui.userCPUClockSpeed, &QSlider::valueChanged, [this](int value) {
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if (value == 100)
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{
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m_game_settings.cpu_overclock_numerator.reset();
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m_game_settings.cpu_overclock_denominator.reset();
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}
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else
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{
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u32 numerator, denominator;
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Settings::CPUOverclockPercentToFraction(static_cast<u32>(value), &numerator, &denominator);
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m_game_settings.cpu_overclock_numerator = numerator;
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m_game_settings.cpu_overclock_denominator = denominator;
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}
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saveGameSettings();
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updateCPUClockSpeedLabel();
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});
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connect(m_ui.userAspectRatio, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) {
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if (index <= 0)
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m_game_settings.display_aspect_ratio.reset();
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@@ -514,6 +549,13 @@ void GamePropertiesDialog::connectUi()
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});
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}
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void GamePropertiesDialog::updateCPUClockSpeedLabel()
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{
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const int percent = m_ui.userCPUClockSpeed->value();
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const double frequency = (static_cast<double>(System::MASTER_CLOCK) * static_cast<double>(percent)) / 100.0;
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m_ui.userCPUClockSpeedLabel->setText(tr("%1% (%2MHz)").arg(percent).arg(frequency / 1000000.0, 0, 'f', 2));
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}
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void GamePropertiesDialog::fillEntryFromUi(GameListCompatibilityEntry* entry)
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{
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entry->code = m_ui.gameCode->text().toStdString();
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