GPU/HW: Expose depth buffer to internal postprocessing

This commit is contained in:
Stenzek
2024-03-24 19:49:16 +10:00
parent e39a2d00bf
commit 34d5cdec96
14 changed files with 288 additions and 85 deletions

View File

@ -156,6 +156,7 @@ private:
void SetClampedDrawingArea();
void UpdateVRAMReadTexture(bool drawn, bool written);
void UpdateDepthBufferFromMaskBit();
void CopyAndClearDepthBuffer();
void ClearDepthBuffer();
void SetScissor();
void SetVRAMRenderTarget();
@ -229,6 +230,7 @@ private:
std::unique_ptr<GPUTexture> m_vram_texture;
std::unique_ptr<GPUTexture> m_vram_depth_texture;
std::unique_ptr<GPUTexture> m_vram_depth_copy_texture;
std::unique_ptr<GPUTexture> m_vram_read_texture;
std::unique_ptr<GPUTexture> m_vram_readback_texture;
std::unique_ptr<GPUDownloadTexture> m_vram_readback_download_texture;
@ -269,6 +271,7 @@ private:
bool m_allow_shader_blend : 1 = false;
u8 m_texpage_dirty = 0;
bool m_depth_was_copied = false;
BatchConfig m_batch;
@ -295,8 +298,10 @@ private:
std::unique_ptr<GPUPipeline> m_vram_update_depth_pipeline;
std::unique_ptr<GPUPipeline> m_vram_write_replacement_pipeline;
std::array<std::unique_ptr<GPUPipeline>, 2> m_vram_extract_pipeline; // [24bit]
std::array<std::unique_ptr<GPUPipeline>, 3> m_vram_extract_pipeline; // [24bit, 2=depth]
std::unique_ptr<GPUTexture> m_vram_extract_texture;
std::unique_ptr<GPUTexture> m_vram_extract_depth_texture;
std::unique_ptr<GPUPipeline> m_copy_depth_pipeline;
std::unique_ptr<GPUTexture> m_downsample_texture;
std::unique_ptr<GPUPipeline> m_downsample_first_pass_pipeline;