GPU/HW: Expose depth buffer to internal postprocessing
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@ -25,7 +25,7 @@ public:
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std::string GenerateVRAMCopyFragmentShader();
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std::string GenerateVRAMFillFragmentShader(bool wrapped, bool interlaced);
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std::string GenerateVRAMUpdateDepthFragmentShader();
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std::string GenerateVRAMExtractFragmentShader(bool depth_24bit);
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std::string GenerateVRAMExtractFragmentShader(bool color_24bit, bool depth_buffer);
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std::string GenerateAdaptiveDownsampleVertexShader();
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std::string GenerateAdaptiveDownsampleMipFragmentShader(bool first_pass);
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