GPU/HW: Add separate 3D/2D (sprite) texture filtering
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@ -202,6 +202,9 @@ void Settings::Load(SettingsInterface& si)
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ParseTextureFilterName(
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si.GetStringValue("GPU", "TextureFilter", GetTextureFilterName(DEFAULT_GPU_TEXTURE_FILTER)).c_str())
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.value_or(DEFAULT_GPU_TEXTURE_FILTER);
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gpu_sprite_texture_filter =
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ParseTextureFilterName(si.GetStringValue("GPU", "SpriteTextureFilter", GetTextureFilterName(gpu_texture_filter)).c_str())
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.value_or(gpu_texture_filter);
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gpu_line_detect_mode =
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ParseLineDetectModeName(
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si.GetStringValue("GPU", "LineDetectMode", GetLineDetectModeName(DEFAULT_GPU_LINE_DETECT_MODE)).c_str())
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@ -498,6 +501,9 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
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si.SetBoolValue("GPU", "ScaledDithering", gpu_scaled_dithering);
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si.SetBoolValue("GPU", "ForceRoundTextureCoordinates", gpu_force_round_texcoords);
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si.SetStringValue("GPU", "TextureFilter", GetTextureFilterName(gpu_texture_filter));
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si.SetStringValue(
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"GPU", "SpriteTextureFilter",
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(gpu_sprite_texture_filter != gpu_texture_filter) ? GetTextureFilterName(gpu_sprite_texture_filter) : "");
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si.SetStringValue("GPU", "LineDetectMode", GetLineDetectModeName(gpu_line_detect_mode));
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si.SetStringValue("GPU", "DownsampleMode", GetDownsampleModeName(gpu_downsample_mode));
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si.SetUIntValue("GPU", "DownsampleScale", gpu_downsample_scale);
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@ -706,6 +712,7 @@ void Settings::FixIncompatibleSettings(bool display_osd_messages)
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g_settings.gpu_scaled_dithering = false;
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g_settings.gpu_force_round_texcoords = false;
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g_settings.gpu_texture_filter = GPUTextureFilter::Nearest;
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g_settings.gpu_sprite_texture_filter = GPUTextureFilter::Nearest;
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g_settings.gpu_line_detect_mode = GPULineDetectMode::Disabled;
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g_settings.gpu_disable_interlacing = false;
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g_settings.gpu_force_ntsc_timings = false;
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