GPU/HW: Add separate 3D/2D (sprite) texture filtering
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@@ -119,6 +119,7 @@ struct Settings
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bool gpu_scaled_dithering : 1 = true;
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bool gpu_force_round_texcoords : 1 = false;
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GPUTextureFilter gpu_texture_filter = DEFAULT_GPU_TEXTURE_FILTER;
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GPUTextureFilter gpu_sprite_texture_filter = DEFAULT_GPU_TEXTURE_FILTER;
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GPULineDetectMode gpu_line_detect_mode = DEFAULT_GPU_LINE_DETECT_MODE;
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GPUDownsampleMode gpu_downsample_mode = DEFAULT_GPU_DOWNSAMPLE_MODE;
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u8 gpu_downsample_scale = 1;
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