GPU/HW: Add separate 3D/2D (sprite) texture filtering

This commit is contained in:
Stenzek
2024-06-17 15:49:55 +10:00
parent be4abb016f
commit 34f20798a1
12 changed files with 227 additions and 78 deletions

View File

@@ -119,6 +119,7 @@ struct Settings
bool gpu_scaled_dithering : 1 = true;
bool gpu_force_round_texcoords : 1 = false;
GPUTextureFilter gpu_texture_filter = DEFAULT_GPU_TEXTURE_FILTER;
GPUTextureFilter gpu_sprite_texture_filter = DEFAULT_GPU_TEXTURE_FILTER;
GPULineDetectMode gpu_line_detect_mode = DEFAULT_GPU_LINE_DETECT_MODE;
GPUDownsampleMode gpu_downsample_mode = DEFAULT_GPU_DOWNSAMPLE_MODE;
u8 gpu_downsample_scale = 1;