GPU/HW: Add separate 3D/2D (sprite) texture filtering
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@ -4017,6 +4017,7 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
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g_settings.gpu_scaled_dithering != old_settings.gpu_scaled_dithering ||
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g_settings.gpu_force_round_texcoords != old_settings.gpu_force_round_texcoords ||
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g_settings.gpu_texture_filter != old_settings.gpu_texture_filter ||
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g_settings.gpu_sprite_texture_filter != old_settings.gpu_sprite_texture_filter ||
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g_settings.gpu_line_detect_mode != old_settings.gpu_line_detect_mode ||
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g_settings.gpu_disable_interlacing != old_settings.gpu_disable_interlacing ||
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g_settings.gpu_force_ntsc_timings != old_settings.gpu_force_ntsc_timings ||
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