GPU/HW: Add separate 3D/2D (sprite) texture filtering

This commit is contained in:
Stenzek
2024-06-17 15:49:55 +10:00
parent be4abb016f
commit 34f20798a1
12 changed files with 227 additions and 78 deletions

View File

@ -4017,6 +4017,7 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
g_settings.gpu_scaled_dithering != old_settings.gpu_scaled_dithering ||
g_settings.gpu_force_round_texcoords != old_settings.gpu_force_round_texcoords ||
g_settings.gpu_texture_filter != old_settings.gpu_texture_filter ||
g_settings.gpu_sprite_texture_filter != old_settings.gpu_sprite_texture_filter ||
g_settings.gpu_line_detect_mode != old_settings.gpu_line_detect_mode ||
g_settings.gpu_disable_interlacing != old_settings.gpu_disable_interlacing ||
g_settings.gpu_force_ntsc_timings != old_settings.gpu_force_ntsc_timings ||