GPU/HW: Add separate 3D/2D (sprite) texture filtering

This commit is contained in:
Stenzek
2024-06-17 15:49:55 +10:00
parent be4abb016f
commit 34f20798a1
12 changed files with 227 additions and 78 deletions

View File

@@ -55,6 +55,9 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.textureFiltering, "GPU", "TextureFilter",
&Settings::ParseTextureFilterName, &Settings::GetTextureFilterName,
Settings::DEFAULT_GPU_TEXTURE_FILTER);
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.spriteTextureFiltering, "GPU", "SpriteTextureFilter",
&Settings::ParseTextureFilterName, &Settings::GetTextureFilterName,
Settings::DEFAULT_GPU_TEXTURE_FILTER);
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.gpuDownsampleMode, "GPU", "DownsampleMode",
&Settings::ParseDownsampleModeName, &Settings::GetDownsampleModeName,
Settings::DEFAULT_GPU_DOWNSAMPLE_MODE);
@@ -526,6 +529,8 @@ void GraphicsSettingsWidget::setupAdditionalUi()
{
m_ui.textureFiltering->addItem(
QString::fromUtf8(Settings::GetTextureFilterDisplayName(static_cast<GPUTextureFilter>(i))));
m_ui.spriteTextureFiltering->addItem(
QString::fromUtf8(Settings::GetTextureFilterDisplayName(static_cast<GPUTextureFilter>(i))));
}
for (u32 i = 0; i < static_cast<u32>(GPUDownsampleMode::Count); i++)