Fix a bunch of compiler warnings
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@ -2988,8 +2988,7 @@ void DrawGameListWindow()
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if (BeginFullscreenColumnWindow(0.0f, 450.0f, "game_list_info", ImVec4(0.11f, 0.15f, 0.17f, 1.00f)))
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{
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const auto* window = ImGui::GetCurrentWindow();
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const ImVec2 base_pos(window->DC.CursorPos);
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const ImGuiWindow* window = ImGui::GetCurrentWindow();
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ImGui::SetCursorPos(LayoutScale(ImVec2(50.0f, 50.0f)));
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ImGui::Image(selected_entry ? GetGameListCover(selected_entry)->GetHandle() :
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@ -4118,7 +4117,6 @@ void DrawAchievementWindow()
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const ImVec4 background(0.13f, 0.13f, 0.13f, alpha);
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const ImVec2 display_size(ImGui::GetIO().DisplaySize);
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const float window_width = LayoutScale(LAYOUT_SCREEN_WIDTH);
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const float heading_height = LayoutScale(heading_height_unscaled);
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if (BeginFullscreenWindow(
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@ -4129,6 +4127,8 @@ void DrawAchievementWindow()
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bool visible, hovered;
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bool pressed = MenuButtonFrame("achievements_heading", false, heading_height_unscaled, &visible, &hovered, &bb.Min,
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&bb.Max, 0, alpha);
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UNREFERENCED_VARIABLE(pressed);
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if (visible)
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{
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const float padding = LayoutScale(10.0f);
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