SaveStateSelectorUI: Fix loading/saving without popup
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@ -1841,6 +1841,8 @@ void Host::OnPerformanceCountersUpdated()
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void Host::OnGameChanged(const std::string& disc_path, const std::string& game_serial, const std::string& game_name)
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{
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CommonHost::OnGameChanged(disc_path, game_serial, game_name);
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emit g_emu_thread->runningGameChanged(QString::fromStdString(disc_path), QString::fromStdString(game_serial),
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QString::fromStdString(game_name));
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}
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