SaveStateSelectorUI: Fix loading/saving without popup
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@ -137,7 +137,7 @@ bool CommonHost::CreateHostDisplayResources()
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void CommonHost::ReleaseHostDisplayResources()
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{
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//
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SaveStateSelectorUI::DestroyTextures();
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}
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std::unique_ptr<AudioStream> Host::CreateAudioStream(AudioBackend backend, u32 sample_rate, u32 channels, u32 buffer_ms,
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@ -225,6 +225,7 @@ void CommonHost::OnSystemDestroyed()
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{
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Host::ClearOSDMessages();
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SaveStateSelectorUI::Close(true);
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FullscreenUI::OnSystemDestroyed();
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InputManager::PauseVibration();
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@ -240,10 +241,7 @@ void CommonHost::OnGameChanged(const std::string& disc_path, const std::string&
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UpdateDiscordPresence(false);
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#endif
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#ifdef WITH_CHEEVOS
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// if (Cheevos::IsLoggedIn())
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// Cheevos::GameChanged(path, image);
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#endif
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SaveStateSelectorUI::RefreshList();
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}
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void CommonHost::SetDefaultSettings(SettingsInterface& si)
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