PostProcessing: Add native width/height inputs

Available in GLSL as GetNativeSize(), GetUpscaleMultiplier(), and in
reshade as native_width/native_height/upscale_multiplier.

GetPaddedOriginalSize() is now deprecated, as it does not make since
since the postfx shader runs with a window-sized off-screen target as an
input, not the internal render texture.
This commit is contained in:
Stenzek
2024-06-11 14:04:43 +10:00
parent bac2ac0151
commit 354b250642
8 changed files with 107 additions and 67 deletions

View File

@ -125,10 +125,11 @@ void Shutdown();
GPUTexture* GetInputTexture();
const Common::Timer& GetTimer();
bool CheckTargets(GPUTexture::Format target_format, u32 target_width, u32 target_height, ProgressCallback* progress = nullptr);
bool CheckTargets(GPUTexture::Format target_format, u32 target_width, u32 target_height,
ProgressCallback* progress = nullptr);
bool Apply(GPUTexture* final_target, s32 final_left, s32 final_top, s32 final_width, s32 final_height, s32 orig_width,
s32 orig_height);
s32 orig_height, s32 native_width, s32 native_height);
GPUSampler* GetSampler(const GPUSampler::Config& config);
GPUTexture* GetDummyTexture();