PostProcessing: Add native width/height inputs
Available in GLSL as GetNativeSize(), GetUpscaleMultiplier(), and in reshade as native_width/native_height/upscale_multiplier. GetPaddedOriginalSize() is now deprecated, as it does not make since since the postfx shader runs with a window-sized off-screen target as an input, not the internal render texture.
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@ -31,7 +31,8 @@ public:
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bool ResizeOutput(GPUTexture::Format format, u32 width, u32 height) override;
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bool CompilePipeline(GPUTexture::Format format, u32 width, u32 height, ProgressCallback* progress) override;
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bool Apply(GPUTexture* input, GPUTexture* final_target, s32 final_left, s32 final_top, s32 final_width,
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s32 final_height, s32 orig_width, s32 orig_height, u32 target_width, u32 target_height) override;
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s32 final_height, s32 orig_width, s32 orig_height, s32 native_width, s32 native_height, u32 target_width,
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u32 target_height) override;
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private:
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using TextureID = s32;
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@ -60,6 +61,11 @@ private:
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InternalHeight,
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InternalWidthF,
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InternalHeightF,
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NativeWidth,
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NativeHeight,
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NativeWidthF,
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NativeHeightF,
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UpscaleMultiplier,
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MaxCount
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};
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