PostProcessing: Add native width/height inputs
Available in GLSL as GetNativeSize(), GetUpscaleMultiplier(), and in reshade as native_width/native_height/upscale_multiplier. GetPaddedOriginalSize() is now deprecated, as it does not make since since the postfx shader runs with a window-sized off-screen target as an input, not the internal render texture.
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@ -24,7 +24,8 @@ public:
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bool ResizeOutput(GPUTexture::Format format, u32 width, u32 height) override;
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bool CompilePipeline(GPUTexture::Format format, u32 width, u32 height, ProgressCallback* progress) override;
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bool Apply(GPUTexture* input, GPUTexture* final_target, s32 final_left, s32 final_top, s32 final_width,
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s32 final_height, s32 orig_width, s32 orig_height, u32 target_width, u32 target_height) override;
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s32 final_height, s32 orig_width, s32 orig_height, s32 native_width, s32 native_height, u32 target_width,
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u32 target_height) override;
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private:
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struct CommonUniforms
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@ -36,9 +37,9 @@ private:
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float window_resolution[2];
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float rcp_window_resolution[2];
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float original_size[2];
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float padded_original_size[2];
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float native_size[2];
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float upscale_multiplier;
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float time;
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float padding;
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};
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void LoadOptions();
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@ -46,7 +47,8 @@ private:
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u32 GetUniformsSize() const;
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void FillUniformBuffer(void* buffer, u32 texture_width, s32 texture_height, s32 texture_view_x, s32 texture_view_y,
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s32 texture_view_width, s32 texture_view_height, u32 window_width, u32 window_height,
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s32 original_width, s32 original_height, float time) const;
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s32 original_width, s32 original_height, s32 native_width, s32 native_height,
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float time) const;
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std::string m_code;
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