GPU: Add display line offset game setting
Use when games need additional cropping.
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@ -289,6 +289,16 @@ void GamePropertiesDialog::populateGameSettings()
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QSignalBlocker sb(m_ui.displayActiveEndOffset);
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m_ui.displayActiveEndOffset->setValue(static_cast<int>(gs.display_active_end_offset.value()));
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}
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if (gs.display_line_start_offset.has_value())
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{
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QSignalBlocker sb(m_ui.displayLineStartOffset);
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m_ui.displayLineStartOffset->setValue(static_cast<int>(gs.display_line_start_offset.value()));
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}
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if (gs.display_line_end_offset.has_value())
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{
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QSignalBlocker sb(m_ui.displayLineEndOffset);
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m_ui.displayLineEndOffset->setValue(static_cast<int>(gs.display_line_end_offset.value()));
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}
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if (gs.dma_max_slice_ticks.has_value())
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{
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@ -645,6 +655,20 @@ void GamePropertiesDialog::connectUi()
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m_game_settings.display_active_end_offset = static_cast<s16>(value);
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saveGameSettings();
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});
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connect(m_ui.displayLineStartOffset, QOverload<int>::of(&QSpinBox::valueChanged), [this](int value) {
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if (value == 0)
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m_game_settings.display_line_start_offset.reset();
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else
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m_game_settings.display_line_start_offset = static_cast<s16>(value);
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saveGameSettings();
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});
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connect(m_ui.displayLineEndOffset, QOverload<int>::of(&QSpinBox::valueChanged), [this](int value) {
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if (value == 0)
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m_game_settings.display_line_end_offset.reset();
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else
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m_game_settings.display_line_end_offset = static_cast<s16>(value);
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saveGameSettings();
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});
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connect(m_ui.dmaMaxSliceTicks, QOverload<int>::of(&QSpinBox::valueChanged), [this](int value) {
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if (value == 0)
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m_game_settings.dma_max_slice_ticks.reset();
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