(libretro/Vulkan) Fix glslang shader-related crashes
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@@ -21,6 +21,8 @@ enum class Type
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Compute
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};
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void DeinitializeGlslang();
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// SPIR-V compiled code type
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using SPIRVCodeType = u32;
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using SPIRVCodeVector = std::vector<SPIRVCodeType>;
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