(libretro/Vulkan) Fix glslang shader-related crashes

This commit is contained in:
jdgleaver
2020-08-01 15:29:59 +01:00
parent 60e44c232b
commit 363804c48b
7 changed files with 28 additions and 1 deletions

View File

@@ -21,6 +21,8 @@ enum class Type
Compute
};
void DeinitializeGlslang();
// SPIR-V compiled code type
using SPIRVCodeType = u32;
using SPIRVCodeVector = std::vector<SPIRVCodeType>;