(libretro/Vulkan) Fix glslang shader-related crashes
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@@ -136,6 +136,7 @@ void LibretroVulkanHostDisplay::DestroyResources()
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VulkanHostDisplay::DestroyResources();
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Vulkan::Util::SafeDestroyFramebuffer(m_frame_framebuffer);
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m_frame_texture.Destroy();
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Vulkan::ShaderCompiler::DeinitializeGlslang();
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}
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VkRenderPass LibretroVulkanHostDisplay::GetRenderPassForDisplay() const
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