GPUDevice: Add ExecuteAndWaitForGPUIdle()

This commit is contained in:
Stenzek
2024-07-04 21:54:19 +10:00
parent 9fcc98a60a
commit 3749b812a3
11 changed files with 46 additions and 0 deletions

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@ -612,6 +612,9 @@ public:
virtual std::string GetDriverInfo() const = 0;
// Executes current command buffer, waits for its completion, and destroys all pending resources.
virtual void ExecuteAndWaitForGPUIdle() = 0;
virtual std::unique_ptr<GPUTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
GPUTexture::Type type, GPUTexture::Format format,
const void* data = nullptr, u32 data_stride = 0) = 0;