GPUDevice: Add ExecuteAndWaitForGPUIdle()
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@ -612,6 +612,9 @@ public:
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virtual std::string GetDriverInfo() const = 0;
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// Executes current command buffer, waits for its completion, and destroys all pending resources.
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virtual void ExecuteAndWaitForGPUIdle() = 0;
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virtual std::unique_ptr<GPUTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
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GPUTexture::Type type, GPUTexture::Format format,
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const void* data = nullptr, u32 data_stride = 0) = 0;
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