GPUDevice: Add ExecuteAndWaitForGPUIdle()
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@ -82,6 +82,8 @@ public:
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std::string GetDriverInfo() const override;
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void ExecuteAndWaitForGPUIdle() override;
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std::unique_ptr<GPUTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
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GPUTexture::Type type, GPUTexture::Format format,
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const void* data = nullptr, u32 data_stride = 0) override;
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