FullscreenUI: Add horizontal padding to menu windows

This commit is contained in:
Stenzek
2024-05-12 18:14:51 +10:00
parent 69e0c1681c
commit 37a76a020a
4 changed files with 19 additions and 17 deletions

View File

@ -2179,8 +2179,8 @@ void Achievements::DrawAchievementsWindow()
const float heading_height = ImGuiFullscreen::LayoutScale(heading_height_unscaled);
if (ImGuiFullscreen::BeginFullscreenWindow(
ImVec2(0.0f, 0.0f), ImVec2(display_size.x, heading_height), "achievements_heading", heading_background, 0.0f,
0.0f, ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoScrollWithMouse))
ImVec2(), ImVec2(display_size.x, heading_height), "achievements_heading", heading_background, 0.0f, ImVec2(),
ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoScrollWithMouse))
{
ImRect bb;
bool visible, hovered;
@ -2289,7 +2289,7 @@ void Achievements::DrawAchievementsWindow()
if (ImGuiFullscreen::BeginFullscreenWindow(
ImVec2(0.0f, heading_height),
ImVec2(display_size.x, display_size.y - heading_height - LayoutScale(ImGuiFullscreen::LAYOUT_FOOTER_HEIGHT)),
"achievements", background, 0.0f, 0.0f, 0))
"achievements", background, 0.0f, ImVec2(ImGuiFullscreen::LAYOUT_MENU_WINDOW_X_PADDING, 0.0f), 0))
{
static bool buckets_collapsed[NUM_RC_CLIENT_ACHIEVEMENT_BUCKETS] = {};
static const char* bucket_names[NUM_RC_CLIENT_ACHIEVEMENT_BUCKETS] = {
@ -2563,8 +2563,8 @@ void Achievements::DrawLeaderboardsWindow()
const float column_spacing = spacing * 2.0f;
if (ImGuiFullscreen::BeginFullscreenWindow(
ImVec2(0.0f, 0.0f), ImVec2(display_size.x, heading_height), "leaderboards_heading", heading_background, 0.0f,
0.0f, ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoScrollWithMouse))
ImVec2(), ImVec2(display_size.x, heading_height), "leaderboards_heading", heading_background, 0.0f, ImVec2(),
ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoScrollWithMouse))
{
bool visible, hovered;
bool pressed = ImGuiFullscreen::MenuButtonFrame("leaderboards_heading", false, heading_height_unscaled, &visible,
@ -2754,7 +2754,7 @@ void Achievements::DrawLeaderboardsWindow()
if (ImGuiFullscreen::BeginFullscreenWindow(
ImVec2(0.0f, heading_height),
ImVec2(display_size.x, display_size.y - heading_height - LayoutScale(ImGuiFullscreen::LAYOUT_FOOTER_HEIGHT)),
"leaderboards", background, 0.0f, 0.0f, 0))
"leaderboards", background, 0.0f, ImVec2(ImGuiFullscreen::LAYOUT_MENU_WINDOW_X_PADDING, 0.0f), 0))
{
ImGuiFullscreen::BeginMenuButtons();
@ -2774,7 +2774,7 @@ void Achievements::DrawLeaderboardsWindow()
if (ImGuiFullscreen::BeginFullscreenWindow(
ImVec2(0.0f, heading_height),
ImVec2(display_size.x, display_size.y - heading_height - LayoutScale(ImGuiFullscreen::LAYOUT_FOOTER_HEIGHT)),
"leaderboard", background, 0.0f, 0.0f, 0))
"leaderboard", background, 0.0f, ImVec2(ImGuiFullscreen::LAYOUT_MENU_WINDOW_X_PADDING, 0.0f), 0))
{
ImGuiFullscreen::BeginMenuButtons();

View File

@ -2926,7 +2926,8 @@ void FullscreenUI::DrawSettingsWindow()
ImVec2(0.0f, heading_size.y),
ImVec2(io.DisplaySize.x, io.DisplaySize.y - heading_size.y - LayoutScale(LAYOUT_FOOTER_HEIGHT)),
TinyString::from_format("settings_page_{}", static_cast<u32>(s_settings_page)).c_str(),
ImVec4(UIBackgroundColor.x, UIBackgroundColor.y, UIBackgroundColor.z, bg_alpha)))
ImVec4(UIBackgroundColor.x, UIBackgroundColor.y, UIBackgroundColor.z, bg_alpha), 0.0f,
ImVec2(ImGuiFullscreen::LAYOUT_MENU_WINDOW_X_PADDING, 0.0f)))
{
ResetFocusHere();
@ -5239,8 +5240,8 @@ void FullscreenUI::DrawPauseMenu()
const ImVec2 window_size(LayoutScale(500.0f, LAYOUT_SCREEN_HEIGHT));
const ImVec2 window_pos(0.0f, display_size.y - LayoutScale(LAYOUT_FOOTER_HEIGHT) - window_size.y);
if (BeginFullscreenWindow(window_pos, window_size, "pause_menu", ImVec4(0.0f, 0.0f, 0.0f, 0.0f), 0.0f, 10.0f,
ImGuiWindowFlags_NoBackground))
if (BeginFullscreenWindow(window_pos, window_size, "pause_menu", ImVec4(0.0f, 0.0f, 0.0f, 0.0f), 0.0f,
ImVec2(10.0f, 10.0f), ImGuiWindowFlags_NoBackground))
{
static constexpr u32 submenu_item_count[] = {
12, // None
@ -6613,7 +6614,7 @@ void FullscreenUI::DrawGameListSettingsWindow()
if (!BeginFullscreenWindow(
ImVec2(0.0f, heading_size.y),
ImVec2(io.DisplaySize.x, io.DisplaySize.y - heading_size.y - LayoutScale(LAYOUT_FOOTER_HEIGHT)),
"settings_parent", UIBackgroundColor))
"settings_parent", UIBackgroundColor, 0.0f, ImVec2(ImGuiFullscreen::LAYOUT_MENU_WINDOW_X_PADDING, 0.0f)))
{
EndFullscreenWindow();
return;