FullscreenUI: Add horizontal padding to menu windows
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@ -2926,7 +2926,8 @@ void FullscreenUI::DrawSettingsWindow()
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ImVec2(0.0f, heading_size.y),
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ImVec2(io.DisplaySize.x, io.DisplaySize.y - heading_size.y - LayoutScale(LAYOUT_FOOTER_HEIGHT)),
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TinyString::from_format("settings_page_{}", static_cast<u32>(s_settings_page)).c_str(),
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ImVec4(UIBackgroundColor.x, UIBackgroundColor.y, UIBackgroundColor.z, bg_alpha)))
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ImVec4(UIBackgroundColor.x, UIBackgroundColor.y, UIBackgroundColor.z, bg_alpha), 0.0f,
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ImVec2(ImGuiFullscreen::LAYOUT_MENU_WINDOW_X_PADDING, 0.0f)))
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{
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ResetFocusHere();
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@ -5239,8 +5240,8 @@ void FullscreenUI::DrawPauseMenu()
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const ImVec2 window_size(LayoutScale(500.0f, LAYOUT_SCREEN_HEIGHT));
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const ImVec2 window_pos(0.0f, display_size.y - LayoutScale(LAYOUT_FOOTER_HEIGHT) - window_size.y);
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if (BeginFullscreenWindow(window_pos, window_size, "pause_menu", ImVec4(0.0f, 0.0f, 0.0f, 0.0f), 0.0f, 10.0f,
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ImGuiWindowFlags_NoBackground))
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if (BeginFullscreenWindow(window_pos, window_size, "pause_menu", ImVec4(0.0f, 0.0f, 0.0f, 0.0f), 0.0f,
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ImVec2(10.0f, 10.0f), ImGuiWindowFlags_NoBackground))
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{
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static constexpr u32 submenu_item_count[] = {
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12, // None
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@ -6613,7 +6614,7 @@ void FullscreenUI::DrawGameListSettingsWindow()
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if (!BeginFullscreenWindow(
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ImVec2(0.0f, heading_size.y),
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ImVec2(io.DisplaySize.x, io.DisplaySize.y - heading_size.y - LayoutScale(LAYOUT_FOOTER_HEIGHT)),
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"settings_parent", UIBackgroundColor))
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"settings_parent", UIBackgroundColor, 0.0f, ImVec2(ImGuiFullscreen::LAYOUT_MENU_WINDOW_X_PADDING, 0.0f)))
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{
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EndFullscreenWindow();
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return;
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