FullscreenUI: Add horizontal padding to menu windows

This commit is contained in:
Stenzek
2024-05-12 18:14:51 +10:00
parent 69e0c1681c
commit 37a76a020a
4 changed files with 19 additions and 17 deletions

View File

@ -2926,7 +2926,8 @@ void FullscreenUI::DrawSettingsWindow()
ImVec2(0.0f, heading_size.y),
ImVec2(io.DisplaySize.x, io.DisplaySize.y - heading_size.y - LayoutScale(LAYOUT_FOOTER_HEIGHT)),
TinyString::from_format("settings_page_{}", static_cast<u32>(s_settings_page)).c_str(),
ImVec4(UIBackgroundColor.x, UIBackgroundColor.y, UIBackgroundColor.z, bg_alpha)))
ImVec4(UIBackgroundColor.x, UIBackgroundColor.y, UIBackgroundColor.z, bg_alpha), 0.0f,
ImVec2(ImGuiFullscreen::LAYOUT_MENU_WINDOW_X_PADDING, 0.0f)))
{
ResetFocusHere();
@ -5239,8 +5240,8 @@ void FullscreenUI::DrawPauseMenu()
const ImVec2 window_size(LayoutScale(500.0f, LAYOUT_SCREEN_HEIGHT));
const ImVec2 window_pos(0.0f, display_size.y - LayoutScale(LAYOUT_FOOTER_HEIGHT) - window_size.y);
if (BeginFullscreenWindow(window_pos, window_size, "pause_menu", ImVec4(0.0f, 0.0f, 0.0f, 0.0f), 0.0f, 10.0f,
ImGuiWindowFlags_NoBackground))
if (BeginFullscreenWindow(window_pos, window_size, "pause_menu", ImVec4(0.0f, 0.0f, 0.0f, 0.0f), 0.0f,
ImVec2(10.0f, 10.0f), ImGuiWindowFlags_NoBackground))
{
static constexpr u32 submenu_item_count[] = {
12, // None
@ -6613,7 +6614,7 @@ void FullscreenUI::DrawGameListSettingsWindow()
if (!BeginFullscreenWindow(
ImVec2(0.0f, heading_size.y),
ImVec2(io.DisplaySize.x, io.DisplaySize.y - heading_size.y - LayoutScale(LAYOUT_FOOTER_HEIGHT)),
"settings_parent", UIBackgroundColor))
"settings_parent", UIBackgroundColor, 0.0f, ImVec2(ImGuiFullscreen::LAYOUT_MENU_WINDOW_X_PADDING, 0.0f)))
{
EndFullscreenWindow();
return;