FullscreenUI: Add horizontal padding to menu windows
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@@ -35,6 +35,7 @@ static constexpr float LAYOUT_MENU_BUTTON_HEIGHT = 50.0f;
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static constexpr float LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY = 26.0f;
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static constexpr float LAYOUT_MENU_BUTTON_X_PADDING = 15.0f;
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static constexpr float LAYOUT_MENU_BUTTON_Y_PADDING = 10.0f;
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static constexpr float LAYOUT_MENU_WINDOW_X_PADDING = 12.0f;
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static constexpr float LAYOUT_FOOTER_PADDING = 10.0f;
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static constexpr float LAYOUT_FOOTER_HEIGHT = LAYOUT_MEDIUM_FONT_SIZE + LAYOUT_FOOTER_PADDING * 2.0f;
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static constexpr float LAYOUT_HORIZONTAL_MENU_HEIGHT = 320.0f;
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@@ -162,10 +163,10 @@ void EndFullscreenColumnWindow();
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bool BeginFullscreenWindow(float left, float top, float width, float height, const char* name,
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const ImVec4& background = HEX_TO_IMVEC4(0x212121, 0xFF), float rounding = 0.0f,
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float padding = 0.0f, ImGuiWindowFlags flags = 0);
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const ImVec2& padding = ImVec2(), ImGuiWindowFlags flags = 0);
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bool BeginFullscreenWindow(const ImVec2& position, const ImVec2& size, const char* name,
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const ImVec4& background = HEX_TO_IMVEC4(0x212121, 0xFF), float rounding = 0.0f,
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float padding = 0.0f, ImGuiWindowFlags flags = 0);
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const ImVec2& padding = ImVec2(), ImGuiWindowFlags flags = 0);
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void EndFullscreenWindow();
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bool IsGamepadInputSource();
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