GameList: PAPX and SCZS prefixes should be NTSC-J

This commit is contained in:
Connor McLaughlin
2020-04-16 21:42:09 +10:00
parent 197b193ca3
commit 38847de8ee
2 changed files with 3 additions and 3 deletions

View File

@@ -80,7 +80,7 @@ private:
enum : u32
{
GAME_LIST_CACHE_SIGNATURE = 0x45434C47,
GAME_LIST_CACHE_VERSION = 3
GAME_LIST_CACHE_VERSION = 4
};
using DatabaseMap = std::unordered_map<std::string, GameListDatabaseEntry>;