HostDisplay: Fix possible race when saving screenshots
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@ -194,12 +194,12 @@ public:
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s32 window_height, s32 top_margin) const;
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/// Helper function to save texture data to a PNG. If flip_y is set, the image will be flipped aka OpenGL.
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bool WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, const char* filename,
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bool WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, std::string filename,
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bool clear_alpha = true, bool flip_y = false, u32 resize_width = 0, u32 resize_height = 0,
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bool compress_on_thread = false);
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/// Helper function to save current display texture to PNG.
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bool WriteDisplayTextureToFile(const char* filename, bool full_resolution = true, bool apply_aspect_ratio = true,
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bool WriteDisplayTextureToFile(std::string filename, bool full_resolution = true, bool apply_aspect_ratio = true,
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bool compress_on_thread = false);
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/// Helper function to save current display texture to a buffer.
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