GPU/OpenGL: Only use one upload path and clamp to max SSBO size
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@ -104,9 +104,9 @@ private:
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GL::Program m_vram_update_depth_program;
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u32 m_uniform_buffer_alignment = 1;
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u32 m_max_texture_buffer_size = 0;
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u32 m_texture_stream_buffer_size = 0;
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bool m_supports_texture_buffer = false;
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bool m_use_texture_buffer_for_vram_writes = false;
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bool m_use_ssbo_for_vram_writes = false;
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GLenum m_current_depth_test = 0;
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