InputManager: Support inverted full axis
i.e. pedals
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@ -148,7 +148,7 @@ std::vector<std::string> Controller::GetControllerBinds(const std::string_view&
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for (u32 i = 0; i < info->num_bindings; i++)
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{
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const ControllerBindingInfo& bi = info->bindings[i];
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if (bi.type == ControllerBindingType::Unknown || bi.type == ControllerBindingType::Motor)
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if (bi.type == InputBindingInfo::Type::Unknown || bi.type == InputBindingInfo::Type::Motor)
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continue;
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ret.emplace_back(info->bindings[i].name);
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@ -168,7 +168,7 @@ std::vector<std::string> Controller::GetControllerBinds(ControllerType type)
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for (u32 i = 0; i < info->num_bindings; i++)
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{
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const ControllerBindingInfo& bi = info->bindings[i];
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if (bi.type == ControllerBindingType::Unknown || bi.type == ControllerBindingType::Motor)
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if (bi.type == InputBindingInfo::Type::Unknown || bi.type == InputBindingInfo::Type::Motor)
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continue;
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ret.emplace_back(info->bindings[i].name);
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