CommonHostInterface: Add controller nav helpers
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@ -673,10 +673,37 @@ bool SDLControllerInterface::HandleControllerButtonEvent(const SDL_ControllerBut
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if (it == m_controllers.end())
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return false;
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static constexpr std::array<FrontendCommon::ControllerNavigationButton, SDL_CONTROLLER_BUTTON_MAX>
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nav_button_mapping = {{
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FrontendCommon::ControllerNavigationButton::Activate, // SDL_CONTROLLER_BUTTON_A
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FrontendCommon::ControllerNavigationButton::Cancel, // SDL_CONTROLLER_BUTTON_B
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FrontendCommon::ControllerNavigationButton::Count, // SDL_CONTROLLER_BUTTON_X
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FrontendCommon::ControllerNavigationButton::Count, // SDL_CONTROLLER_BUTTON_Y
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FrontendCommon::ControllerNavigationButton::Count, // SDL_CONTROLLER_BUTTON_BACK
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FrontendCommon::ControllerNavigationButton::Count, // SDL_CONTROLLER_BUTTON_GUIDE
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FrontendCommon::ControllerNavigationButton::Count, // SDL_CONTROLLER_BUTTON_START
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FrontendCommon::ControllerNavigationButton::Count, // SDL_CONTROLLER_BUTTON_LEFTSTICK
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FrontendCommon::ControllerNavigationButton::Count, // SDL_CONTROLLER_BUTTON_RIGHTSTICK
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FrontendCommon::ControllerNavigationButton::LeftShoulder, // SDL_CONTROLLER_BUTTON_LEFTSHOULDER
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FrontendCommon::ControllerNavigationButton::RightShoulder, // SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
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FrontendCommon::ControllerNavigationButton::DPadUp, // SDL_CONTROLLER_BUTTON_DPAD_UP
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FrontendCommon::ControllerNavigationButton::DPadDown, // SDL_CONTROLLER_BUTTON_DPAD_DOWN
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FrontendCommon::ControllerNavigationButton::DPadLeft, // SDL_CONTROLLER_BUTTON_DPAD_LEFT
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FrontendCommon::ControllerNavigationButton::DPadRight, // SDL_CONTROLLER_BUTTON_DPAD_RIGHT
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}};
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const bool pressed = (ev->state == SDL_PRESSED);
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if (DoEventHook(Hook::Type::Button, it->player_id, ev->button, pressed ? 1.0f : 0.0f))
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return true;
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if (ev->button < nav_button_mapping.size() &&
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nav_button_mapping[ev->button] != FrontendCommon::ControllerNavigationButton::Count &&
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m_host_interface->SetControllerNavigationButtonState(nav_button_mapping[ev->button], pressed))
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{
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// UI consumed the event
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return true;
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}
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const ButtonCallback& cb = it->button_mapping[ev->button];
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if (cb)
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{
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