GPUDevice: Get rid of framebuffer abstraction
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@ -23,7 +23,6 @@
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class StateWrapper;
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class GPUDevice;
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class GPUFramebuffer;
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class GPUTexture;
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class GPUPipeline;
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@ -585,7 +584,7 @@ protected:
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float* out_top_padding, float* out_scale, float* out_x_scale,
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bool apply_aspect_ratio = true) const;
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bool RenderDisplay(GPUFramebuffer* target, const Common::Rectangle<s32>& draw_rect, bool postfx);
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bool RenderDisplay(GPUTexture* target, const Common::Rectangle<s32>& draw_rect, bool postfx);
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s32 m_display_width = 0;
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s32 m_display_height = 0;
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