GPUDevice: Get rid of framebuffer abstraction
This commit is contained in:
@ -213,11 +213,6 @@ private:
|
||||
std::unique_ptr<GPUTexture> m_vram_replacement_texture;
|
||||
std::unique_ptr<GPUTexture> m_display_private_texture; // TODO: Move to base.
|
||||
|
||||
std::unique_ptr<GPUFramebuffer> m_vram_framebuffer;
|
||||
std::unique_ptr<GPUFramebuffer> m_vram_update_depth_framebuffer;
|
||||
std::unique_ptr<GPUFramebuffer> m_vram_readback_framebuffer;
|
||||
std::unique_ptr<GPUFramebuffer> m_display_framebuffer;
|
||||
|
||||
std::unique_ptr<GPUTextureBuffer> m_vram_upload_buffer;
|
||||
std::unique_ptr<GPUTexture> m_vram_write_texture;
|
||||
|
||||
@ -288,9 +283,7 @@ private:
|
||||
|
||||
std::unique_ptr<GPUTexture> m_downsample_texture;
|
||||
std::unique_ptr<GPUTexture> m_downsample_render_texture;
|
||||
std::unique_ptr<GPUFramebuffer> m_downsample_framebuffer;
|
||||
std::unique_ptr<GPUTexture> m_downsample_weight_texture;
|
||||
std::unique_ptr<GPUFramebuffer> m_downsample_weight_framebuffer;
|
||||
std::unique_ptr<GPUPipeline> m_downsample_first_pass_pipeline;
|
||||
std::unique_ptr<GPUPipeline> m_downsample_mid_pass_pipeline;
|
||||
std::unique_ptr<GPUPipeline> m_downsample_blur_pass_pipeline;
|
||||
|
||||
Reference in New Issue
Block a user