GPUDevice: Get rid of framebuffer abstraction

This commit is contained in:
Stenzek
2023-12-04 15:47:18 +10:00
parent a9ee2a34d8
commit 3b2c70cda5
47 changed files with 1404 additions and 1165 deletions

View File

@ -23,6 +23,7 @@ add_library(util
cue_parser.h
gpu_device.cpp
gpu_device.h
gpu_framebuffer_manager.h
gpu_shader_cache.cpp
gpu_shader_cache.h
gpu_texture.cpp
@ -72,7 +73,7 @@ target_precompile_headers(util PRIVATE "pch.h")
target_include_directories(util PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/..")
target_include_directories(util PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/..")
target_link_libraries(util PUBLIC common simpleini imgui)
target_link_libraries(util PRIVATE stb libchdr zlib soundtouch Zstd::Zstd reshadefx)
target_link_libraries(util PRIVATE stb libchdr zlib soundtouch xxhash Zstd::Zstd reshadefx)
if(ENABLE_CUBEB)
target_sources(util PRIVATE