GPUDevice: Get rid of framebuffer abstraction
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@ -23,6 +23,7 @@ add_library(util
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cue_parser.h
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gpu_device.cpp
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gpu_device.h
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gpu_framebuffer_manager.h
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gpu_shader_cache.cpp
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gpu_shader_cache.h
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gpu_texture.cpp
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@ -72,7 +73,7 @@ target_precompile_headers(util PRIVATE "pch.h")
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target_include_directories(util PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/..")
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target_include_directories(util PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/..")
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target_link_libraries(util PUBLIC common simpleini imgui)
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target_link_libraries(util PRIVATE stb libchdr zlib soundtouch Zstd::Zstd reshadefx)
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target_link_libraries(util PRIVATE stb libchdr zlib soundtouch xxhash Zstd::Zstd reshadefx)
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if(ENABLE_CUBEB)
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target_sources(util PRIVATE
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