GPUDevice: Get rid of framebuffer abstraction

This commit is contained in:
Stenzek
2023-12-04 15:47:18 +10:00
parent a9ee2a34d8
commit 3b2c70cda5
47 changed files with 1404 additions and 1165 deletions

View File

@ -124,26 +124,6 @@ private:
D3D12DescriptorHandle m_descriptor;
};
class D3D12Framebuffer final : public GPUFramebuffer
{
friend D3D12Device;
public:
~D3D12Framebuffer() override;
ALWAYS_INLINE const D3D12DescriptorHandle& GetRTV() const { return m_rtv; }
ALWAYS_INLINE const D3D12DescriptorHandle& GetDSV() const { return m_dsv; }
void SetDebugName(const std::string_view& name) override;
private:
D3D12Framebuffer(GPUTexture* rt, GPUTexture* ds, u32 width, u32 height, D3D12DescriptorHandle rtv,
D3D12DescriptorHandle dsv);
D3D12DescriptorHandle m_rtv;
D3D12DescriptorHandle m_dsv;
};
class D3D12TextureBuffer final : public GPUTextureBuffer
{
friend D3D12Device;